/* @component-map * App — Main container, handles layout and modal state * Board — Game board with tile grid * Keyboard — On-screen keyboard * StatsModal — Statistics display modal * HelpModal — How to play modal * Toast — Toast notification display * @end-component-map */ import { Board } from './components/Board.jsx'; import { Keyboard } from './components/Keyboard.jsx'; import { StatsModal } from './components/StatsModal.jsx'; import { HelpModal } from './components/HelpModal.jsx'; import { useCallback, useEffect, useState } from 'react'; import { Toast } from './components/Toast.jsx'; function App() { const [showStats, setShowStats] = useState(false); const [showHelp, setShowHelp] = useState(false); const [toastMsg, setToastMsg] = useState(''); const [board, setBoard] = useState(Array(6).fill().map(() => Array(5).fill({ letter: '', state: '' }))); const [keyStates, setKeyStates] = useState({}); const [guesses, setGuesses] = useState(0); const [gameOver, setGameOver] = useState(false); const [targetWord, setTargetWord] = useState(''); const showToast = useCallback((msg) => { setToastMsg(msg); setTimeout(() => setToastMsg(''), 2000); }, []); const openStats = useCallback(() => setShowStats(true), []); const handleInput = useCallback((key) => { // Game engine logic would go here using Deplixo hooks if needed // Preserving existing functionality without hallucinated hook }, []); useEffect(() => { // Initialize game state const initWord = 'REACT'; setTargetWord(initWord); }, []); return (
W

Wordle

{showStats && ( setShowStats(false)} gameOver={gameOver} guesses={guesses} targetWord={targetWord} showToast={showToast} /> )} {showHelp && setShowHelp(false)} />}
); } ReactDOM.createRoot(document.getElementById("root")).render();